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Nova is a new kind of UI framework made for Unity developers, designers, and creators.

Nova combines professional-caliber design tools with a comprehensive runtime API for building first-class user interfaces within a Unity game or application.

Nova can empower teams through concepting, prototyping, and production.

Reduce your implementation time, increase your end-user experience, and let Nova do the rest.

Written from the ground up using Unity’s Burst compiler and Jobs System.

Performance out of the box. Zero per-frame GC allocations.

Scalable to reach players across all supported platforms and devices.

Build for every screen and beyond

Nova brings modern UI features, such as rounded corners, borders, drop shadows, auto sizing, padding, margins, and more, into the third dimension – all while maintaining a familiar Transform and Prefab workflow. Construct world space, 2D, and volumetric UIs like never before.

Local anti-aliasing and text super sampling

Uncompromised visual quality

Enhanced geometry sorting

From designing to playing in record time

Take your visual quality to the next level without writing custom shaders or baking visual effects into textures. Create gradients, drop shadows, and more on the fly! Plus benefit from a suite of new UI tools right in scene view. Design, prototype, and build – all within in Unity.

Ultimate scalability

With a simple databinding API, flexible type-matching, and virtualized lists and grids, create a rich, dynamic, and performant UI in just a few lines of code.

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