AnimationHandleExtensions.Chain
Chain<T>(AnimationHandle, T, float, int)
Runs the provided animation after the animation (or animation group) represented by this handle has completed
Declaration
public static AnimationHandle Chain<T>(this AnimationHandle handle, T animation, float durationInSeconds, int iterations = 1)
where T : struct, IAnimation
Parameters
| Type | Name | Description |
|---|---|---|
| AnimationHandle | handle | The handle of the animation to run after |
| T | animation | The new animation to run when the previous animation, tied to |
| float | durationInSeconds | The duration, in seconds, to run this new |
| int | iterations | The number of times to run |
Returns
| Type | Description |
|---|---|
| AnimationHandle | An AnimationHandle representing this new animation chain |
Type Parameters
| Name | Description |
|---|---|
| T | The type of the new |