Details of a drag event.
Gesture.OnDrag events will begin to fire when a drag distance threshold is surpassed while a pointer is pressed, Gesture.OnPress.
Once the drag interaction is initiated, a new Gesture.OnDrag event will fire each time the Interaction
intersects a different position on the Receiver's gesture plane. This process will continue to until either
the interaction is canceled, Gesture.OnCancel, or the pointer is released, Gesture.OnRelease.
The configured draggable axes of the Receiver.
The start, previous, and current pointer positions, in world space, of this drag event.
The start, previous, and current positions of the pointer, in the world space position in which they actually occured, of this drag event.
A unique identifier associated with the event.
The interaction update responsible for triggering the event. Either passed into or created by an Interaction method.
The UIBlock from which the event was invoked.