The threshold that must be surpassed to initiate a drag event with a less physically stable input device.
public float LowAccuracyDragThreshold;
This "Low Accuracy" threshold is generally used for lower accuracy input devices, E.g. XR hand tracking and other sphere collider based input.
To get the most reliable behavior between potentially conflicting press, drag, and scroll gestures while using the Point(Sphere, UInt32, Object, Int32, InputAccuracy) path, the entry point of the overlapping target UIBlocks must all be coplanar. If the entry points aren't coplanar, say a scrollable ListView's front face is positioned behind a draggable list item's front face, attempts to scroll the ListView will likely fail, and the list item will be dragged instead.