Inherits from UnityEngine.MonoBehaviour
An abstract base class for gesture/interaction receiver components
Determines when this component should trigger click events.
The threshold that must be surpassed to initiate a drag event.
The threshold that must be surpassed to initiate a drag event with a less physically stable input device.
Defines a NavLink per axis-aligned direction.
Determines if this component should automatically be selected whenever it's navigated to.
Is this component navigable?
Determines how this component should handle select events.
The attached UIBlock receiving the interaction events, Receiver