Inherits from UnityEngine.MonoBehaviour
An abstract base class for gesture/interaction receiver components
Determines when this component should trigger click events.
The threshold that must be surpassed to initiate a drag event.
The threshold that must be surpassed to initiate a drag event with a less physically stable input device.
Defines a NavLink per axis-aligned direction.
Determines if this component should automatically be selected whenever it's navigated to.
Is this component navigable?
Determines how this component should handle select events.