Interaction.RaycastAll
RaycastAll(Ray, List<UIBlockHit>, float, int)
Performs a raycast against all active UIBlocks in the scene and populates the provided list with UIBlockHits for all UIBlocks intersecting with the provided ray.
Remarks
Performed by the Nova Input System, independent of the UnityEngine.Physics and UnityEngine.Physics2D systems.
Declaration
public static void RaycastAll(Ray ray, List<UIBlockHit> hitsToPopulate, float maxDistance = InfinityF, int layerMask = -1)
Parameters
| Type | Name | Description |
|---|---|---|
| Ray | ray | The ray, in world space, to cast |
| List<UIBlockHit> | hitsToPopulate | The list to populate with all UIBlockHit collisions, sorted by top-most-rendered (at index 0). |
| float | maxDistance | The max distance from the ray origin (in world space) to consider an intersection point a "hit". |
| int | layerMask | The gameobject layers to include, defaults to "All Layers". |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | if |