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struct

UIBlockHit

The details of a UnityEngine.Ray->UIBlock or Sphere->UIBlock intersection.

Remarks
  • Raycast(Ray, out UIBlockHit, Single, Int32)
  • RaycastAll(Ray, List<UIBlockHit>, Single, Int32)
  • SphereCollide(Sphere, out UIBlockHit, Int32)
  • SphereCollideAll(Sphere, List<UIBlockHit>, Int32)

Fields

Normal

The hit normal in world space.

Position

The hit position on the UI Block in world space.

UIBlock

The UI Block that was hit.

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