struct UIBlockHit The details of a UnityEngine.Ray->UIBlock or Sphere->UIBlock intersection. Remarks Raycast(Ray, out UIBlockHit, Single, Int32)RaycastAll(Ray, List<UIBlockHit>, Single, Int32)SphereCollide(Sphere, out UIBlockHit, Int32)SphereCollideAll(Sphere, List<UIBlockHit>, Int32) Fields Normal The hit normal in world space. Position The hit position on the UI Block in world space. UIBlock The UI Block that was hit.