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Interaction.SphereCollide

SphereCollide(Sphere, out UIBlockHit, int)

Performs a sphere collision test against all active UIBlocks in the scene and retrieves a UIBlockHit for the top-most-rendered UIBlock colliding with the provided sphere.

Remarks

Performed by the Nova Input System, independent of the UnityEngine.Physics and UnityEngine.Physics2D systems.

Declaration
public static bool SphereCollide(Sphere sphere, out UIBlockHit blockHit, int layerMask = -1)
Parameters
Type Name Description
Sphere sphere

The sphere, in world space, to cast

UIBlockHit blockHit

A UIBlockHit for the top-most-rendered UIBlock colliding with the provided sphere.

int layerMask

The gameobject layers to include, defaults to "All Layers".

Returns
Type Description
bool

true if any UIBlock (on the layerMask) collides with the provided sphere.

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Interaction.SphereCollide
  • SphereCollide(Sphere, out UIBlockHit, int)
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