Interaction.SphereCollide
SphereCollide(Sphere, out UIBlockHit, int)
Performs a sphere collision test against all active UIBlocks in the scene and retrieves a UIBlockHit for the top-most-rendered UIBlock colliding with the provided sphere.
Remarks
Performed by the Nova Input System, independent of the UnityEngine.Physics and UnityEngine.Physics2D systems.
Declaration
public static bool SphereCollide(Sphere sphere, out UIBlockHit blockHit, int layerMask = -1)
Parameters
| Type | Name | Description |
|---|---|---|
| Sphere | sphere | The sphere, in world space, to cast |
| UIBlockHit | blockHit | A UIBlockHit for the top-most-rendered UIBlock colliding with the provided |
| int | layerMask | The gameobject layers to include, defaults to "All Layers". |
Returns
| Type | Description |
|---|---|
| bool | true if any UIBlock (on the |