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Interaction.SphereCollideAll

SphereCollideAll(Sphere, List<UIBlockHit>, int)

Performs a sphere collision against all active UIBlocks in the scene and populates the provided list with UIBlockHits for all UIBlocks colliding with the provided sphere.

Remarks

Performed by the Nova Input System, independent of the UnityEngine.Physics and UnityEngine.Physics2D systems.

Declaration
public static void SphereCollideAll(Sphere sphere, List<UIBlockHit> hitsToPopulate, int layerMask = -1)
Parameters
Type Name Description
Sphere sphere

The sphere, in world space, to cast

List<UIBlockHit> hitsToPopulate

The list to populate with all UIBlockHit collisions, sorted by top-most-rendered (at index 0).

int layerMask

The gameobject layers to include, defaults to "All Layers".

Exceptions
Type Condition
System.ArgumentNullException

if hitsToPopulate == null.

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