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Update Constructor

Update(Ray, Uint, Object)

Create a new Interaction.Update.

Declaration
public Update(Ray ray, uint controlID = 0U, object userData = null)
Parameters
Type Name Description
Ray ray

The world space ray indicating where the input control is "pointing".

Uint controlID

The unique identifier of the input control generating this Interaction.Update.

Object userData

Any additional data to pass along to the receiver of the current interaction.

Update(Uint)

Create an interaction without a Ray or UserData.

Remarks

Useful for when the caller just wants a wrapped ControlID.

Declaration
public Update(uint controlID)
Parameters
Type Name Description
Uint controlID

The unique identifier of the input control generating this Interaction.Update.

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