Update Constructor
Update(Ray, Uint, Object)
Create a new Interaction.Update.
Declaration
public Update(Ray ray, uint controlID = 0U, object userData = null)
Parameters
Type | Name | Description |
---|---|---|
Ray | ray | The world space ray indicating where the input control is "pointing". |
Uint | controlID | The unique identifier of the input control generating this Interaction.Update. |
Object | userData | Any additional data to pass along to the receiver of the current interaction. |
Update(Uint)
Remarks
Useful for when the caller just wants a wrapped ControlID.
Declaration
public Update(uint controlID)
Parameters
Type | Name | Description |
---|---|---|
Uint | controlID | The unique identifier of the input control generating this Interaction.Update. |