FREE TRIAL

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struct

Interaction.Update

Represents a single update of an interaction.

Constants

UninitializedControlID

The ControlID of Uninitialized.

Fields

ControlID

The unique identifier of the input control.

Ray

The pointer ray in world space.

UserData

Any additional data to pass along to the receiver of the current interaction.

Static Fields

Uninitialized

Represents an uninitialized interaction.

Constructors

Update(Uint)

Create an interaction without a Ray or UserData.

Update(Ray, Uint, Object)

Create a new Interaction.Update.

See Also

Interaction.Point(Interaction.Update, Boolean, Boolean, Single, Int32, InputAccuracy)
Interaction.Scroll(Interaction.Update, Vector3, Single, Int32, InputAccuracy)
Interaction.Cancel(Interaction.Update)
IGestureEvent
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