struct
Interaction.Update
Represents a single update of an interaction.
Constants
UninitializedControlID | The ControlID of Uninitialized. |
Fields
ControlID | The unique identifier of the input control. |
Ray | The pointer ray in world space. |
UserData | Any additional data to pass along to the receiver of the current interaction. |
Static Fields
Uninitialized | Represents an uninitialized interaction. |
Constructors
Update(Uint) | |
Update(Ray, Uint, Object) | Create a new Interaction.Update. |