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Navigation.Focus

Focus(UIBlock, Uint, Object, int)

Moves navigation focus to uiBlock.

Declaration
public static void Focus(UIBlock uiBlock, uint controlID = 0U, object userData = null, int layerMask = -1)
Parameters
Type Name Description
UIBlock uiBlock

The UIBlock used as the starting point for subsequent navigation events.

Uint controlID

The unique identifier of the input control generating this Interaction.Update.

Object userData

Any additional data to pass along to the receiver of the current interaction. See UserData.

int layerMask

The gameobject layers to include, defaults to "All Layers".

Exceptions
Type Condition
System.ArgumentException

If controlID is out of range or if uiBlock is not navigable.

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