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class

NovaSettings

Inherits from UnityEngine.ScriptableObject

Access point for Nova settings.

Fields

ButtonPrefab

The Nova button control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

DropdownPrefab

The Nova dropdown control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

ScrollViewPrefab

The Nova scroll view prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

SliderPrefab

The Nova slider control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

TextFieldPrefab

The Nova text field prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

TogglePrefab

The Nova toggle control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

UIRootPrefab

The Nova UI root prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window).

Static Properties

EdgeSoftenWidth

The width (in pixels) of the anti-aliasing (edge softening) performed at UIBlock2D and ClipMask boundaries. Edge softening can also be disabled per-UIBlock2D using SoftenEdges.

LogFlags

Enables or disables specific warnings that may be logged by Nova.

PackedImageCopyMode

How to copy Packed images. See PackedImageCopyMode for more info.

PackedImagesEnabled

Can be used to globally disable Packed images.

SuperSampleText

Enables/disables super sampling of text, which can drastically reduce "shimmering" artifacts on text on certain platforms (such as VR).

TextBlockLightingModels

The lighting models to include in builds for TextBlock. If a lighting model is not included in a build but a UIBlock tries to use it, the block will fall back to Unlit.

UIBlock2DLightingModels

The lighting models to include in builds for UIBlock2D. If a lighting model is not included in a build but a UIBlock tries to use it, the block will fall back to Unlit.

UIBlock3DCornerDivisions

The number of divisions on the UIBlock3D mesh when applying the CornerRadius property. A larger value leads to a higher quality mesh, but the mesh will contain more vertices.

UIBlock3DEdgeDivisions

The number of divisions on the UIBlock3D mesh when applying the EdgeRadius property. A larger value leads to a higher quality mesh, but the mesh will contain more vertices.

UIBlock3DLightingModels

The lighting models to include in builds for UIBlock3D. If a lighting model is not included in a build but a UIBlock tries to use it, the block will fall back to Unlit.

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NovaSettings
  • Fields
  • Static Properties
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