class
NovaSettings
Inherits from UnityEngine.ScriptableObject
Access point for Nova settings.
Fields
| ButtonPrefab | The Nova button control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
| DropdownPrefab | The Nova dropdown control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
| ScrollViewPrefab | The Nova scroll view prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
| SliderPrefab | The Nova slider control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
| TextFieldPrefab | The Nova text field prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
| TogglePrefab | The Nova toggle control prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
| UIRootPrefab | The Nova UI root prefab to instantiate in editor from the GameObject menu (and right-click in hierarchy window). |
Static Properties
| EdgeSoftenWidth | The width (in pixels) of the anti-aliasing (edge softening) performed at UIBlock2D and ClipMask boundaries. Edge softening can also be disabled per-UIBlock2D using SoftenEdges. |
| LogFlags | Enables or disables specific warnings that may be logged by Nova. |
| PackedImageCopyMode | How to copy Packed images. See PackedImageCopyMode for more info. |
| PackedImagesEnabled | Can be used to globally disable Packed images. |
| SuperSampleText | Enables/disables super sampling of text, which can drastically reduce "shimmering" artifacts on text on certain platforms (such as VR). |
| TextBlockLightingModels | The lighting models to include in builds for TextBlock. If a lighting model is not included in a build but a UIBlock tries to use it, the block will fall back to Unlit. |
| UIBlock2DLightingModels | The lighting models to include in builds for UIBlock2D. If a lighting model is not included in a build but a UIBlock tries to use it, the block will fall back to Unlit. |
| UIBlock3DCornerDivisions | The number of divisions on the UIBlock3D mesh when applying the CornerRadius property. A larger value leads to a higher quality mesh, but the mesh will contain more vertices. |
| UIBlock3DEdgeDivisions | The number of divisions on the UIBlock3D mesh when applying the EdgeRadius property. A larger value leads to a higher quality mesh, but the mesh will contain more vertices. |
| UIBlock3DLightingModels | The lighting models to include in builds for UIBlock3D. If a lighting model is not included in a build but a UIBlock tries to use it, the block will fall back to Unlit. |