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enum

LightingModel

A lighting model.

  • Lambert and BlinnPhong are simpler models which make approximations in exchange for better performance.
  • Standard and StandardSpecular are more complex models which attempt to approximate the real world, but are more expensive.

Fields

Name Description
BlinnPhong

A simple lighting model which has both a diffuse and a specular component.

Lambert

The simplest and cheapest (in terms of performance) lighting model which only has a diffuse component.

Standard

A lighting model which attempts to approximate the real world and can be used to represent a wide variety of materials.

StandardSpecular

A lighting model which attempts to approximate the real world and can be used to represent a wide variety of materials.

Unlit

Does not react to lighting (including not casting or receiving shadows).

See Also
UIBlock.Surface
Surface
Surface.LightingModel
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