FREE TRIAL

|

☀
☾

UIBlock2D.Shadow

Shadow

A drop shadow, inner shadow, or glow effect.

Remarks

Shadow.Width.Percent and Shadow.Blur.Percent are relative to half the minimum dimension (X or Y) of CalculatedSize. Mathematically speaking:
float calculatedShadowWidth = Shadow.Width.Percent * 0.5f * Mathf.Min(CalculatedSize.X.Value, CalculatedSize.Y.Value)
float calculatedShadowBlur = Shadow.Blur.Percent * 0.5f * Mathf.Min(CalculatedSize.X.Value, CalculatedSize.Y.Value)


Shadow.Offset.Percent is relative to CalculatedSize. Mathematically speaking:
Vector2 calculatedShadowOffset = Shadow.Offset.Percent * CalculatedSize.XY.Value

Declaration
public ref Shadow Shadow { get; }
See Also
Shadow
☀
☾
In This Article
Legal EmailContact Github
Copyright © 2022 Supernova Technologies, LLC