Interaction.Scroll
Scroll(Interaction.Update, Vector3, float, int, InputAccuracy)
Remarks
Declaration
public static void Scroll(Interaction.Update update, Vector3 scroll, float maxDistance = InfinityF, int layerMask = -1, InputAccuracy accuracy = InputAccuracy.High)
Parameters
| Type | Name | Description |
|---|---|---|
| Interaction.Update | update | The data tied to this interaction update. Ray is in world space. |
| Vector3 | scroll | A normalized scroll vector |
| float | maxDistance | The max distance from the ray origin (in world space) to consider an intersection point a "hit". |
| int | layerMask | The gameobject layers to include, defaults to "All Layers". |
| InputAccuracy | accuracy | The accuracy of the input source, defaults to High. |