Inherits from GestureRecognizer
Scrolls the attached UIBlock's content along its AutoLayout.Axis with an iOS-like inertia and bounce effect
If there's a ListView on the same UnityEngine.GameObject, this component will also handle scrolling the virtualized ListView
The animation applied to content once it's scrolled past the edges of its viewport
The scroll speed multiplier for vector (e.g. mouse wheel) scrolling
Allow pointer drag events to trigger a scroll
Indicates whether or not the Scroller should handle drag events on the ScrollbarVisual.
The number of child UIBlocks this scroller is capable of scrolling to.
The UIBlock scrollbar root
Allow mouse wheel or joystick vector events to trigger a scroll via Scroll(Interaction.Update, Vector3, Single, Int32, InputAccuracy)
Abruptly stop the active scroll
Moves the scrollbar to the
Scrolls content by the provided
|ScrollToIndex (2 overloads)||
Determines when this component should trigger click events.
The threshold that must be surpassed to initiate a drag event.
The threshold that must be surpassed to initiate a drag event with a less physically stable input device.
Defines a NavLink per axis-aligned direction.
Determines if this component should automatically be selected whenever it's navigated to.
Is this component navigable?
Determines how this component should handle select events.
The attached UIBlock receiving the interaction events, Receiver