class
Scroller
Inherits from GestureRecognizer
Scrolls the attached UIBlock's content along its AutoLayout.Axis with an iOS-like inertia and bounce effect
Remarks
If there's a ListView on the same UnityEngine.GameObject, this component will also handle scrolling the virtualized ListView
Fields
OverscrollEffect | The animation applied to content once it's scrolled past the edges of its viewport |
VectorScrollMultiplier | The scroll speed multiplier for vector (e.g. mouse wheel) scrolling |
Properties
DragScrolling | Allow pointer drag events to trigger a scroll |
DraggableScrollbar | Indicates whether or not the Scroller should handle drag events on the ScrollbarVisual. |
ScrollableChildCount | The number of child UIBlocks this scroller is capable of scrolling to. |
ScrollbarVisual | The UIBlock scrollbar root |
VectorScrolling | Allow mouse wheel or joystick vector events to trigger a scroll via Scroll(Interaction.Update, Vector3, Single, Int32, InputAccuracy) |
Methods
CancelScroll | Abruptly stop the active scroll |
DragScrollbarToPosition | Moves the scrollbar to the |
Scroll | Scrolls content by the provided |
ScrollToIndex (2 overloads) |
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Inherited Fields
ClickBehavior | Determines when this component should trigger click events. |
DragThreshold | The threshold that must be surpassed to initiate a drag event. |
LowAccuracyDragThreshold | The threshold that must be surpassed to initiate a drag event with a less physically stable input device. |
Navigation | Defines a NavLink per axis-aligned direction. |
ObstructDrags | When |
Inherited Properties
AutoSelect | Determines if this component should automatically be selected whenever it's navigated to. |
Navigable | Is this component navigable? |
OnSelect | Determines how this component should handle select events. |
UIBlock | The attached UIBlock receiving the interaction events, Receiver |