struct
Surface
A configuration for the appearance of a mesh surface under scene lighting.
Related Articles
Fields
| LightingModel | The lighting model to use. See LightingModel for more info. |
| ReceiveShadows | Specifies whether or not the surface should receive shadows. |
| ShadowCastingMode | Specifies if the surface should cast shadows. |
Properties
| BlinnPhong |
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| Standard |
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| StandardSpecular |
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Static Methods
| BrushedMetal (2 overloads) |
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| Glossy (2 overloads) |
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| Matte | Create a new, matte surface effect. |
| Plastic | Create a new, plasticky-looking surface. |
| PolishedMetal (2 overloads) |
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| Rubber (2 overloads) |
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| Unlit | Create a new, unlit surface. |