struct
Surface
A configuration for the appearance of a mesh surface under scene lighting.
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Fields
LightingModel | The lighting model to use. See LightingModel for more info. |
ReceiveShadows | Specifies whether or not the surface should receive shadows. |
ShadowCastingMode | Specifies if the surface should cast shadows. |
Properties
BlinnPhong |
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Standard |
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StandardSpecular |
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Static Methods
BrushedMetal (2 overloads) |
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Glossy (2 overloads) |
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Matte | Create a new, matte surface effect. |
Plastic | Create a new, plasticky-looking surface. |
PolishedMetal (2 overloads) |
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Rubber (2 overloads) |
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Unlit | Create a new, unlit surface. |