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struct

Standard

Describes a lit surface effect using the Standard lighting model.

Fields

Metallic

How metallic the surface is, from 0 (non-metal) to 1 (metal).

Smoothness

How smooth the surface is, from 0 (rough) to 1 (smooth).

Constructors

Standard(float, float)

Creates a new Standard descriptor with the specified smoothness and metallic values.

See Also

Surface.Standard
UIBlock.Surface
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