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struct

StandardSpecular

Describes a lit surface effect using the StandardSpecular lighting model.

Fields

Smoothness

How smooth the surface is, from 0 (rough) to 1 (smooth).

SpecularColor

The color of the specular reflections.

Constructors

StandardSpecular(Color, float)

Creates a new Standard descriptor with the specified specular color and smoothness value.

See Also

Surface.StandardSpecular
UIBlock.Surface
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