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Surface.Plastic

Plastic(float, float, ShadowCastingMode, bool)

Create a new, plasticky-looking surface.

Remarks

Uses the BlinnPhong lighting model.

Declaration
public static Surface Plastic(float specular = 0.5F, float gloss = 0.5F, ShadowCastingMode shadowCasting = ShadowCastingMode.Off, bool receiveShadows = false)
Parameters
Type Name Description
float specular

The Specular parameter.

float gloss

The Gloss parameter.

ShadowCastingMode shadowCasting

Value for ShadowCastingMode.

bool receiveShadows

Value for ReceiveShadows.

Returns
Type Description
Surface

A new Surface with a slightly glossy, non-metallic effect.

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